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Still, once I got the hang of the controls, I started having a blast with Dolmen. You can end up looking pretty dang epic once you get higher-tier armor and weapons I was reminded of going back and playing Dark Souls 1 after having finished Bloodborne there’s nothing specific that feels wrong about the movement and combat, but it just isn’t as smooth as it could be. While it occasionally felt a bit clunky, I’d say that Dolmen is about as close as you can get to a FromSoft game without actually playing one. Of course, none of that matters if the actual rolling and sword-swinging doesn’t feel good. This system doesn’t feel too complex to use, and meshes well with the game’s robust crafting, making it easy to equip yourself with weapons of every type. Attacking an enemy inflicted with a status effect causes additional damage or effects, depending on the weapon you’re using. Enemies have different vulnerabilities and resistances, and you can use your ranged weapon (or your core) to apply a status effect. The afore-mentioned cores come in three flavors: ice, fire, and poison, and it appears that the same three elements are present on most weapons. Unlike ranged attacks in many action RPGs, Dolmen’s rifles and pistols are useful without being overpowered
#DOLMEN GAME HOW TO#
While I don’t think I got very good at it, it’s clear that learning how to use your energy and stamina bars in conjunction will allow skilled players to be much more effective. There’s also another use for energy: you can choose from a selection of “cores”, which provide different passive and active effects - when activated, your attacks use energy instead of stamina.
#DOLMEN GAME FULL#
This trade-off between being able to use more ranged attacks or being full health is interesting, and adds a much-needed wrinkle to healing that most games lack. To heal, you must spend some of your energy, reducing your total available energy until you use a battery (which of course are restored only at save points).
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Even so, the ranged weapons made dispatching low-level mobs much easier. Fortunately, Massive Work was one step ahead of me - the more powerful enemies I faced easily dodged my rifle blasts when I was too far away, and I had to get closer in order to damage them. When I first discovered the ranged weapon system offered essentially unlimited ammo, I was worried the game would be too easily cheesed. Unlike attacking/blocking/dodging, your pistol requires energy to fire this resource slowly regenerates over time, like stamina but slower. Things start to get interesting when the game teaches you how to pull out your ranged weapon. If you die, you drop all carried currency (in Dolmen they’re “nanites”) and must return to your corpse without dying in order to retrieve it. You learn how to do light and heavy attacks, block and dodge, and sprint. Players familiar with other titles Prime Matter has put out should have a good idea of what to expect from Dolmen: not quite Triple-A, but with new ideas and passion that more than outweigh the jank.Īt first, Dolmen appears to be pretty much the same as any other Souls clone. It’s also being published by Prime Matter, who we’ve seen support other exciting new IPs like KC:D and Iron Harvest.
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Although it certainly doesn’t topple the king, it comes closer than any other imitator I’ve played thus far - and it offers some innovations that make it stand out amongst fellow Soulslikes such as the Surge and Hellpoint.ĭolmen is a sci-fi action RPG, and the first major title from Brazilian developer Massive Work Studio (whose sole previous title is a mobile rhythm game). So naturally, I played through Dolmen while comparing it to Hidetaka Miyazaki’s masterpieces. With a game as unabashed about its influences as Dolmen, it becomes impossible.
#DOLMEN GAME SERIES#
Honestly, it’s been difficult not to judge any action RPG against the Soulsborne series since they became the standard. FromSoftware casts a long shadow over gaming, even more so than usual right now with Elden Ring just over the horizon.